GDENG-2 Game Engine/Scene Editor
C++, DirectX11
Developed for my Game Engines 2 class.
This project was done solo. It is a 3D scene renderer, and it is my ongoing side project which is a continuation of the scene editor I made as a requirement for the aforementioned class. I plan to explore the functionalities of DirectX as well as shader programming. Inspector and object hierarchy windows will be implemented as well as a content browser.
Features implemented and planned:
- DirectX feature
- ImGui implementation
- Basic Shader Programming
- Mesh Loading using tinyobjloader
- Entity Component System and Basic Physics (thru ReactPhysics 3D)
- Planned: Shader Programming involving Light
- Planned: Editor Skybox
- Planned: Engine States, and more!