GDPHYS Physics Engine
C++, SFML
Developed for my Introduction to Game Physics class.
A triple showcase of physics simulations which include: a simple firework particle system, a simulation of Newton's Cradle, and a simulation of 2D circle-circle, circle-rectangle, and rectangle-rectangle collisions. Physics calculations were written using C++ and SFML was used for graphical representation. This game was developed by myself and my class project partner.
My Roles:
- Wrote code for physics simulations and the collision simulation
- Created a lifetime system for the particle system
- Implemented a cable system for the cradle